Isn’t there such a game?
A game with a vast story and narrative, and incredible freedom to customize at will.
A game where you can activate abilities at the cost of some physical constraints.
[Dreaming World] was exactly that kind of game.
You could adjust your character’s appearance in detail beyond what the user could imagine, and there was also implementation to adjust various difficulty levels.
Even the NPCs’ reactions changed completely depending on actions.
Deeply engrossed in it, I entered the Dreaming World one day as usual.
“Kyaha!”
I started to chug a cheap liquor that had been sitting in my fridge for a long time, possibly mixed with other low-quality alcohols, and began creating new characters inspired by the recent impressions I had.
[Curse]
Trait – Alcoholic
You have lower physical ability than a regular person when not under the influence of alcohol.
Trait – Alcohol Dependent
Your mental strength stats decrease if you do not drink for a long time.
Following my preference for alcohol, I added constraints that seemed like limitations, in exchange for bestowing blessings.
[Blessing]
Trait – Drunken Fist
You can manifest Drunken Fist based on the degree of your drunkenness.
Trait – Courage Potion
Your personality and physical abilities greatly increase based on your level of inebriation.
Trait – Stage Release
Instead of self-imposing limits, you receive additional random abilities depending on the risks taken.
“Uha~”
Thus, I created a character quite casually.
“The appearance~ well, let’s just randomize it for now.”
I even left the character, whose appearance was randomly generated, in the storage space and fell asleep, succumbing to the intoxication.
.
.
.
.
And the next day.
I had become the character I created.